About
Luhor's Memory is a roguelike Hack'n Slash where you combat the attack of a vengeful god and his commanders.
Combat System
The game has a fast paced combat system in which an aggressive playstyle is your best way to survival.
You flaunts a shield powered by ambrosia, which flows strongly in your enemies. Any hit on an enemy will empower this shield.
Two melee attack chains carve through close-range encounters.
A dash lets you weave through danger.
Two ranged options eliminate threats from afar.
Devastating special attack combos add deadly versatility.
Lore
A week before the events of this game, the sky breaks open and reveals a massive eye.
This is Feitecheen, a god from a pantheon of eldritch beings.
To these gods, worship manifests as ambrosia: a highly addictive substance they crave.
Humanity however, has recently undergone another renaissance, ushering a new age of peace prosperity and beauty.
The soulless gray boxes of brutalism being torn down and replaced with the beauty and elegance of art nouveau.

With this new era of peace and prosperity, the people have gradually turned away from religion. They want for nothing, and no longer feel the need to pray.
The gods, long accustomed to humanity’s worship, do not accept this silence.
Angered by the absence of worship, one of these gods had decided this was unacceptable. He descended upon the mortal realm and reclaimed the worship through fear.
Project Information
This game was made by 6 students as a group project assignment for their third year in the bachelor Digital Arts & Entertainment at Hogeschool West-Vlaanderen in Belgium.
The music was composed by Ziggy Sunaert, student at the Royal Conservatoire of Antwerp.